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Searched refs:output_topology_is_points_or_lines (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_context.h536 bool output_topology_is_points_or_lines; member
Dcrocus_program.c2477 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) { in crocus_update_compiled_shaders()
2479 ice->shaders.output_topology_is_points_or_lines = points_or_lines; in crocus_update_compiled_shaders()
Dcrocus_state.c6717 (gs_or_tes ? ice->shaders.output_topology_is_points_or_lines
/third_party/mesa3d/src/gallium/drivers/iris/
Diris_context.h692 bool output_topology_is_points_or_lines; member
Diris_program.c2206 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) { in iris_update_compiled_shaders()
2208 ice->shaders.output_topology_is_points_or_lines = points_or_lines; in iris_update_compiled_shaders()
Diris_state.c6334 (gs_or_tes ? ice->shaders.output_topology_is_points_or_lines in iris_upload_dirty_render_state()