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Searched refs:own_render_pass (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c416 if (cmd_buffer->state.own_render_pass) { in radv_destroy_cmd_buffer()
419 cmd_buffer->state.own_render_pass = false; in radv_destroy_cmd_buffer()
505 if (cmd_buffer->state.own_render_pass) { in radv_reset_cmd_buffer()
508 cmd_buffer->state.own_render_pass = false; in radv_reset_cmd_buffer()
5001 cmd_buffer->state.own_render_pass = true; in radv_inherit_dynamic_rendering()
Dradv_private.h1534 bool own_render_pass; member