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Searched refs:pBox (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dvolume9.c253 const D3DBOX *pBox, in NineVolume9_LockBox() argument
262 This, This->base.container, pLockedVolume, pBox, in NineVolume9_LockBox()
263 pBox ? pBox->Left : 0, pBox ? pBox->Right : 0, in NineVolume9_LockBox()
264 pBox ? pBox->Top : 0, pBox ? pBox->Bottom : 0, in NineVolume9_LockBox()
265 pBox ? pBox->Front : 0, pBox ? pBox->Back : 0, in NineVolume9_LockBox()
281 if (pBox && compressed_format (This->desc.Format)) { /* For volume all pools are checked */ in NineVolume9_LockBox()
284 user_assert((pBox->Left == 0 && pBox->Right == This->desc.Width && in NineVolume9_LockBox()
285 pBox->Top == 0 && pBox->Bottom == This->desc.Height) || in NineVolume9_LockBox()
286 (!(pBox->Left % w) && !(pBox->Right % w) && in NineVolume9_LockBox()
287 !(pBox->Top % h) && !(pBox->Bottom % h)), in NineVolume9_LockBox()
[all …]
Dvolumetexture9.c182 const D3DBOX *pBox, in NineVolumeTexture9_LockBox() argument
186 This, Level, pLockedVolume, pBox, Flags); in NineVolumeTexture9_LockBox()
190 return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox, in NineVolumeTexture9_LockBox()
Dvolumetexture9.h64 const D3DBOX *pBox,
Dvolume9.h112 const D3DBOX *pBox,
Dnine_lock.c3158 const D3DBOX *pBox, in LockVolume9_LockBox() argument
3163 r = NineVolume9_LockBox(This, pLockedVolume, pBox, Flags); in LockVolume9_LockBox()
3224 const D3DBOX *pBox, in LockVolumeTexture9_LockBox() argument
3229 r = NineVolumeTexture9_LockBox(This, Level, pLockedVolume, pBox, Flags); in LockVolumeTexture9_LockBox()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DResource.cpp155 struct pipe_box *pBox) // OUT in subResourceBox() argument
170 pBox->x = 0; in subResourceBox()
171 pBox->y = 0; in subResourceBox()
172 pBox->z = 0 + layer; in subResourceBox()
173 pBox->width = width; in subResourceBox()
174 pBox->height = height; in subResourceBox()
175 pBox->depth = depth; in subResourceBox()
/third_party/mesa3d/include/D3D9/
Dd3d9.h398 virtual HRESULT WINAPI LockBox(D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags) = 0;
406 …virtual HRESULT WINAPI LockBox(UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD…
1742 …HRESULT (WINAPI *LockBox)(IDirect3DVolume9 *This, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox
1789 …3DVolumeTexture9 *This, UINT Level, D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, DWORD Flags);