Searched refs:pRasterizerDesc (Results 1 – 2 of 2) sorted by relevance
151 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc) // IN in CalcPrivateRasterizerStateSize() argument201 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc, // IN in CreateRasterizerState() argument214 state.front_ccw = (pRasterizerDesc->FrontCounterClockwise ? 1 : 0); in CreateRasterizerState()215 state.cull_face = translate_cull_mode(pRasterizerDesc->CullMode); in CreateRasterizerState()216 state.fill_front = translate_fill_mode(pRasterizerDesc->FillMode); in CreateRasterizerState()218 state.scissor = (pRasterizerDesc->ScissorEnable ? 1 : 0); in CreateRasterizerState()219 state.line_smooth = (pRasterizerDesc->AntialiasedLineEnable ? 1 : 0); in CreateRasterizerState()220 state.offset_units = (float)pRasterizerDesc->DepthBias; in CreateRasterizerState()221 state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; in CreateRasterizerState()222 state.offset_clamp = pRasterizerDesc->DepthBiasClamp; in CreateRasterizerState()[all …]
48 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc);52 __in const D3D10_DDI_RASTERIZER_DESC *pRasterizerDesc,