Searched refs:pTexture2D (Results 1 – 5 of 5) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_video_proc.cpp | 78 auto curOutputTexFmt = GetDesc(pD3D12Proc->m_OutputArguments.OutputStream[0].pTexture2D).Format; in d3d12_video_processor_end_frame() 84 …Idx].Format == GetDesc(pD3D12Proc->m_ProcessInputs[curInputIdx].InputStream[0].pTexture2D).Format); in d3d12_video_processor_end_frame() 107 InputFormats.push_back(GetDesc(curInput.InputStream[0].pTexture2D).Format); in d3d12_video_processor_end_frame() 121 pD3D12Proc->m_OutputArguments.OutputStream[0].pTexture2D, in d3d12_video_processor_end_frame() 127 curInput.InputStream[0].pTexture2D, in d3d12_video_processor_end_frame() 165 …ene (Output target %p)\n", pSrcD3D12Res, pD3D12Proc->m_OutputArguments.OutputStream[0].pTexture2D); in d3d12_video_processor_process_frame()
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D | d3d12_video_dec_references_mgr.cpp | 302 … ID3D12Resource * pTexture2D, in store_future_reference() argument 325 d3d12_video_reconstructed_picture reconPic = { pTexture2D, subresourceIndex, pUnkHeap }; in store_future_reference() 332 m_currentResource = pTexture2D; in store_future_reference()
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D | d3d12_video_dec_references_mgr.h | 63 ID3D12Resource * pTexture2D,
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D | d3d12_video_dec_h264.h | 229 ID3D12Resource * pTexture2D,
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D | d3d12_video_dec_h264.cpp | 96 ID3D12Resource *pTexture2D, in d3d12_video_decoder_prepare_current_frame_references_h264() argument 102 pTexture2D, in d3d12_video_decoder_prepare_current_frame_references_h264()
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