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Searched refs:passDescriptor (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DPipelineAndPassCompatibilityTests.cpp65 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); in CreateRenderPassDescriptor() local
67 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in CreateRenderPassDescriptor()
68 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in CreateRenderPassDescriptor()
69 passDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in CreateRenderPassDescriptor()
73 passDescriptor.cDepthStencilAttachmentInfo.stencilReadOnly = true; in CreateRenderPassDescriptor()
74 passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in CreateRenderPassDescriptor()
75 passDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in CreateRenderPassDescriptor()
78 return passDescriptor; in CreateRenderPassDescriptor()
89 utils::ComboRenderPassDescriptor passDescriptor = CreateRenderPassDescriptor( in TEST_F() local
91 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&passDescriptor); in TEST_F()
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DResourceUsageTrackingTests.cpp902 utils::ComboRenderPassDescriptor passDescriptor({}, view); in TEST_F() local
903 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in TEST_F()
904 passDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in TEST_F()
910 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&passDescriptor); in TEST_F()
919 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in TEST_F()
922 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&passDescriptor); in TEST_F()
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilSamplingTests.cpp255 utils::ComboRenderPassDescriptor passDescriptor({}, texture.CreateView()); in UpdateInputDepth() local
256 passDescriptor.cDepthStencilAttachmentInfo.clearDepth = depthValue; in UpdateInputDepth()
258 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in UpdateInputDepth()
265 utils::ComboRenderPassDescriptor passDescriptor({}, texture.CreateView()); in UpdateInputStencil() local
266 passDescriptor.cDepthStencilAttachmentInfo.clearStencil = stencilValue; in UpdateInputStencil()
268 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in UpdateInputStencil()
516 utils::ComboRenderPassDescriptor passDescriptor({outputTexture.CreateView()}); in DoDepthCompareRefTest() local
517 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in DoDepthCompareRefTest()
663 utils::ComboRenderPassDescriptor passDescriptor({}, inputTexture.CreateView()); in TEST_P() local
664 passDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.43f; in TEST_P()
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DReadOnlyDepthStencilAttachmentTests.cpp153 utils::ComboRenderPassDescriptor passDescriptor({colorTexture.CreateView()}, in DoTest() local
157 passDescriptor.cDepthStencilAttachmentInfo.depthReadOnly = true; in DoTest()
158 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in DoTest()
159 passDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in DoTest()
160 passDescriptor.cDepthStencilAttachmentInfo.stencilReadOnly = true; in DoTest()
161 passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in DoTest()
162 passDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in DoTest()
167 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in DoTest()
DDepthStencilCopyTests.cpp486 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); in TEST_P() local
487 passDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.7; in TEST_P()
489 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in TEST_P()
542 utils::ComboRenderPassDescriptor passDescriptor({}, depthStencilTexture.CreateView()); in TEST_P() local
543 passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in TEST_P()
544 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in TEST_P()
547 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in TEST_P()
/third_party/skia/third_party/externals/dawn/src/tests/
DDawnTest.cpp1379 utils::ComboRenderPassDescriptor passDescriptor({colorTexture.CreateView()}, in ExpectAttachmentDepthStencilTestData() local
1381 passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in ExpectAttachmentDepthStencilTestData()
1382 passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load; in ExpectAttachmentDepthStencilTestData()
1386 wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor); in ExpectAttachmentDepthStencilTestData()