Searched refs:pipelineIter (Results 1 – 2 of 2) sorted by relevance
506 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local507 ++pipelineIter) in iterate()512 (*pipelineIter)->test(m_context); in iterate()582 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local583 ++pipelineIter) in iterate()588 (*pipelineIter)->test(m_context); in iterate()658 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local659 ++pipelineIter) in iterate()664 (*pipelineIter)->test(m_context); in iterate()735 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local[all …]
374 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local375 ++pipelineIter) in iterate()383 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderC… in iterate()396 (m_currentViewport + pipelineIter->getViewportLayerOffset()) % m_maxViewports; in iterate()488 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local489 ++pipelineIter) in iterate()500 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColo… in iterate()505 …int currentLayerWithOffset = (m_currentLayer + pipelineIter->getViewportLayerOffset()) % m_layersN… in iterate()