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Searched refs:pipelineIter (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderBallotTests.cpp506 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local
507 ++pipelineIter) in iterate()
512 (*pipelineIter)->test(m_context); in iterate()
582 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local
583 ++pipelineIter) in iterate()
588 (*pipelineIter)->test(m_context); in iterate()
658 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local
659 ++pipelineIter) in iterate()
664 (*pipelineIter)->test(m_context); in iterate()
735 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local
[all …]
Dgl4cShaderViewportLayerArrayTests.cpp374 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local
375 ++pipelineIter) in iterate()
383 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentViewport, renderC… in iterate()
396 (m_currentViewport + pipelineIter->getViewportLayerOffset()) % m_maxViewports; in iterate()
488 …for (ShaderPipelineIter pipelineIter = m_shaderPipelines.begin(); pipelineIter != m_shaderPipeline… in iterate() local
489 ++pipelineIter) in iterate()
500 …ShaderViewportLayerArrayUtils::renderQuad(renderContext, *pipelineIter, m_currentLayer, renderColo… in iterate()
505 …int currentLayerWithOffset = (m_currentLayer + pipelineIter->getViewportLayerOffset()) % m_layersN… in iterate()