Searched refs:pixel_shader (Results 1 – 4 of 4) sorted by relevance
254 gst_d3d11_quad_new (GstD3D11Device * device, ID3D11PixelShader * pixel_shader, in gst_d3d11_quad_new() argument263 g_return_val_if_fail (pixel_shader != NULL, NULL); in gst_d3d11_quad_new()275 quad->ps = pixel_shader; in gst_d3d11_quad_new()284 pixel_shader->AddRef (); in gst_d3d11_quad_new()
47 ID3D11PixelShader * pixel_shader,
286 ComPtr<ID3D11PixelShader> pixel_shader; in prepare_shader() local288 code->GetBufferSize(), nullptr, &pixel_shader); in prepare_shader()395 *ps = pixel_shader.Detach(); in prepare_shader()
75 ID3D11PixelShader *pixel_shader; member405 &self->pixel_shader); in dxgicap_new()447 PTR_RELEASE (self->pixel_shader); in dxgicap_destory()1007 ID3D11DeviceContext_PSSetShader (self->d3d11_context, self->pixel_shader, in _copy_dirty_fragment()