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Searched refs:pixel_shader (Results 1 – 4 of 4) sorted by relevance

/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11shader.cpp254 gst_d3d11_quad_new (GstD3D11Device * device, ID3D11PixelShader * pixel_shader, in gst_d3d11_quad_new() argument
263 g_return_val_if_fail (pixel_shader != NULL, NULL); in gst_d3d11_quad_new()
275 quad->ps = pixel_shader; in gst_d3d11_quad_new()
284 pixel_shader->AddRef (); in gst_d3d11_quad_new()
Dgstd3d11shader.h47 ID3D11PixelShader * pixel_shader,
/third_party/gstreamer/gstplugins_bad/tests/examples/d3d11/
Dd3d11device.cpp286 ComPtr<ID3D11PixelShader> pixel_shader; in prepare_shader() local
288 code->GetBufferSize(), nullptr, &pixel_shader); in prepare_shader()
395 *ps = pixel_shader.Detach(); in prepare_shader()
/third_party/gstreamer/gstplugins_bad/sys/winscreencap/
Ddxgicapture.c75 ID3D11PixelShader *pixel_shader; member
405 &self->pixel_shader); in dxgicap_new()
447 PTR_RELEASE (self->pixel_shader); in dxgicap_destory()
1007 ID3D11DeviceContext_PSSetShader (self->d3d11_context, self->pixel_shader, in _copy_dirty_fragment()