/third_party/mesa3d/src/gallium/drivers/etnaviv/ |
D | etnaviv_rasterizer.c | 54 COND(so->point_size_per_vertex, VIVS_PA_CONFIG_POINT_SIZE_ENABLE) | in etna_rasterizer_state_create() 72 cs->point_size_per_vertex = so->point_size_per_vertex; in etna_rasterizer_state_create()
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D | etnaviv_rasterizer.h | 43 bool point_size_per_vertex; member
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_lower_point_sprite.c | 49 bool point_size_per_vertex; member 116 if (point_size && state->point_size_per_vertex) { in get_scaled_point_size() 235 bool point_size_per_vertex, in d3d12_lower_point_sprite() argument 249 state.point_size_per_vertex = point_size_per_vertex; in d3d12_lower_point_sprite()
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D | d3d12_nir_passes.h | 55 bool point_size_per_vertex,
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D | d3d12_compiler.cpp | 402 (ctx->gfx_pipeline_state.rast->base.point_size_per_vertex && in needs_point_sprite_lowering() 725 expect->gs.point_size_per_vertex != have->gs.point_size_per_vertex) in d3d12_compare_shader_keys() 950 key->gs.point_size_per_vertex = rast->point_size_per_vertex; in d3d12_fill_shader_key() 1090 key.gs.point_size_per_vertex, in select_shader_variant()
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D | d3d12_compiler.h | 112 unsigned point_size_per_vertex:1; member
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/third_party/mesa3d/src/mesa/state_tracker/ |
D | st_atom_rasterizer.c | 229 raster->point_size_per_vertex = st_point_size_per_vertex(ctx); in st_update_rasterizer() 230 if (!raster->point_size_per_vertex) { in st_update_rasterizer()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a5xx/ |
D | fd5_rasterizer.c | 48 if (cso->point_size_per_vertex) { in fd5_rasterizer_state_create()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a3xx/ |
D | fd3_rasterizer.c | 48 if (cso->point_size_per_vertex) { in fd3_rasterizer_state_create()
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D | fd3_draw.c | 88 if (ctx->rasterizer->point_size_per_vertex && in draw_impl()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a4xx/ |
D | fd4_rasterizer.c | 48 if (cso->point_size_per_vertex) { in fd4_rasterizer_state_create()
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D | fd4_draw.c | 65 if (ctx->rasterizer->point_size_per_vertex && in draw_impl()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a2xx/ |
D | fd2_rasterizer.c | 46 if (cso->point_size_per_vertex) { in fd2_rasterizer_state_create()
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/third_party/mesa3d/src/gallium/drivers/freedreno/a6xx/ |
D | fd6_rasterizer.c | 44 if (cso->point_size_per_vertex) { in __fd6_setup_rasterizer_stateobj()
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/third_party/mesa3d/src/gallium/drivers/i915/ |
D | i915_state_derived.c | 97 if (i915->rasterizer->templ.point_size_per_vertex) { in calculate_vertex_layout()
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/third_party/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup_context.h | 106 unsigned point_size_per_vertex:1; member
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D | lp_setup.c | 611 setup->point_tri_clip = rast->point_size_per_vertex; in lp_setup_bind_rasterizer() 612 setup->point_size_per_vertex = rast->point_size_per_vertex; in lp_setup_bind_rasterizer()
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pipe_wide_point.c | 267 if (rast->point_size_per_vertex) { in widepoint_first_point()
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/third_party/mesa3d/src/gallium/include/pipe/ |
D | p_state.h | 113 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */ member
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/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_vs.c | 126 key->vs.allow_psiz = svga->curr.rast->templ.point_size_per_vertex; in make_vs_key()
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D | svga_pipe_rasterizer.c | 224 rast->templ.point_size_per_vertex == 0 && in svga_create_rasterizer_state()
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/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/ |
D | nv50_shader_state.c | 387 if (nv50->rast->pipe.point_size_per_vertex) in nv50_validate_derived_rs() 515 if (nv50->rast->pipe.point_size_per_vertex) { in nv50_fp_linkage_validate()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | nine_pipe.c | 101 rast.point_size_per_vertex = rs[NINED3DRS_VSPOINTSIZE]; in nine_convert_rasterizer_state()
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/third_party/mesa3d/src/gallium/drivers/v3d/ |
D | v3d_program.c | 690 v3d->rasterizer->base.point_size_per_vertex); in v3d_update_compiled_gs() 769 v3d->rasterizer->base.point_size_per_vertex); in v3d_update_compiled_vs()
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/third_party/mesa3d/src/gallium/drivers/vc4/ |
D | vc4_draw.c | 162 vc4->rasterizer->base.point_size_per_vertex); in vc4_emit_gl_shader_state()
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