Searched refs:points_or_lines (Results 1 – 6 of 6) sorted by relevance
78 bool points_or_lines = prim_is_points_or_lines(info); in iris_update_draw_info() local79 if (points_or_lines != ice->state.prim_is_points_or_lines) { in iris_update_draw_info()80 ice->state.prim_is_points_or_lines = points_or_lines; in iris_update_draw_info()
2192 bool points_or_lines = false; in iris_update_compiled_shaders() local2196 points_or_lines = in iris_update_compiled_shaders()2201 points_or_lines = in iris_update_compiled_shaders()2206 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) { in iris_update_compiled_shaders()2208 ice->shaders.output_topology_is_points_or_lines = points_or_lines; in iris_update_compiled_shaders()
6333 bool points_or_lines = cso_rast->fill_mode_point_or_line || in iris_upload_dirty_render_state() local6348 cl.ViewportXYClipTestEnable = !points_or_lines; in iris_upload_dirty_render_state()
161 bool points_or_lines = prim_is_points_or_lines(mode); in crocus_update_draw_info() local162 if (points_or_lines != ice->state.prim_is_points_or_lines) { in crocus_update_draw_info()163 ice->state.prim_is_points_or_lines = points_or_lines; in crocus_update_draw_info()
2463 bool points_or_lines = false; in crocus_update_compiled_shaders() local2467 points_or_lines = in crocus_update_compiled_shaders()2472 points_or_lines = in crocus_update_compiled_shaders()2477 if (ice->shaders.output_topology_is_points_or_lines != points_or_lines) { in crocus_update_compiled_shaders()2479 ice->shaders.output_topology_is_points_or_lines = points_or_lines; in crocus_update_compiled_shaders()
6716 bool points_or_lines = cso_rast->fill_mode_point_or_line ||6730 cl.ViewportXYClipTestEnable = !points_or_lines;