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Searched refs:preprocessedCStr (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/CInterface/
Dglslang_c_interface.cpp413 const char* preprocessedCStr = shader->preprocessedGLSL.c_str(); in glslang_shader_parse() local
414 shader->shader->setStrings(&preprocessedCStr, 1); in glslang_shader_parse()