Home
last modified time | relevance | path

Searched refs:primitive_state (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_pipeline.c82 VkPipelineInputAssemblyStateCreateInfo primitive_state = {0}; in zink_create_gfx_pipeline() local
83 primitive_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; in zink_create_gfx_pipeline()
84 primitive_state.topology = primitive_topology; in zink_create_gfx_pipeline()
93primitive_state.primitiveRestartEnable = state->dyn_state2.primitive_restart ? VK_TRUE : VK_FALSE; in zink_create_gfx_pipeline()
100 primitive_state.primitiveRestartEnable = VK_FALSE; in zink_create_gfx_pipeline()
103primitive_state.primitiveRestartEnable = state->dyn_state2.primitive_restart ? VK_TRUE : VK_FALSE; in zink_create_gfx_pipeline()
341 pci.pInputAssemblyState = &primitive_state; in zink_create_gfx_pipeline()
/third_party/mesa3d/src/mesa/state_tracker/
Dst_draw_hw_select.c46 enum primitive_state { enum