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Searched refs:ps_integer (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Ddevice9.h134 boolean ps_integer; member
Ddevice9.c561 …This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADE… in NineDevice9_ctor()
567 This->context.inline_constants &= This->driver_caps.vs_integer && This->driver_caps.ps_integer; in NineDevice9_ctor()
4003 if (This->driver_caps.ps_integer) { in NineDevice9_SetPixelShaderConstantI()
4045 if (This->driver_caps.ps_integer) { in NineDevice9_GetPixelShaderConstantI()
4069 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in NineDevice9_SetPixelShaderConstantB()
Dnine_state.c1808 if (device->driver_caps.ps_integer) { in CSMT_ITEM_NO_WAIT()
1832 uint32_t bool_true = device->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f); in CSMT_ITEM_NO_WAIT()