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Searched refs:push_head (Results 1 – 13 of 13) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
Dlower_cs_derived.cpp103 shader->ir->push_head(var); in add_system_value()
166 shader->ir->push_head(gl_GlobalInvocationID); in make_gl_GlobalInvocationID()
172 main_sig->body.push_head(inst); in make_gl_GlobalInvocationID()
190 shader->ir->push_head(gl_LocalInvocationIndex); in make_gl_LocalInvocationIndex()
202 main_sig->body.push_head(inst); in make_gl_LocalInvocationIndex()
Dlower_vertex_id.cpp91 ir_list->push_head(VertexID); in visit()
100 ir_list->push_head(gl_VertexID); in visit()
110 ir_list->push_head(gl_BaseVertex); in visit()
117 main_sig->body.push_head(inst); in visit()
Dlower_jumps.cpp190 …list.push_head(new(this->signature) ir_assignment(new(this->signature) ir_dereference_variable(exe… in get_execute_flag()
191 list.push_head(this->execute_flag); in get_execute_flag()
219 …this->signature->body.push_head(new(this->signature) ir_assignment(new(this->signature) ir_derefer… in get_return_flag()
220 this->signature->body.push_head(this->return_flag); in get_return_flag()
230 this->signature->body.push_head(this->return_value); in get_return_value()
Dlower_discard_flow.cpp123 ir->body.push_head(assign); in visit_enter()
149 ir->push_head(var); in lower_discard_flow()
Dir_variable_refcount.cpp147 entry->assign_list.push_head(&assignment_entry->link); in visit_leave()
Dlower_blend_equation_advanced.cpp498 sh->ir->push_head(fb); in lower_blend_equation_advanced()
499 sh->ir->push_head(mode); in lower_blend_equation_advanced()
Dlist.h318 void push_head(exec_node *n);
636 inline void exec_list::push_head(exec_node *n) in push_head() function
Dlink_functions.cpp233 linked->ir->push_head(var); in visit()
Dir_reader.cpp329 instructions->push_head(ir); in read_instructions()
Dlinker.cpp1361 this->instructions->push_head(copy); in remap_variables()
2297 linked_shader->ir->push_head(var); in link_output_variables()
Dast_to_hir.cpp182 instructions->push_head(var); in _mesa_ast_to_hir()
5859 instructions->push_head(var); in hir()
/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp813 p->top_instructions->push_head(sampler); in load_texture()
/third_party/mesa3d/src/intel/compiler/
Dbrw_schedule_instructions.cpp1826 instructions.push_head(child); in schedule_instructions()