Searched refs:q01 (Results 1 – 1 of 1) sorted by relevance
154 float32_t q01 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[1 + nb * 4]; in arm_quaternion2rotation_f32() local167 float32_t yz = 2*(q23 - q01); in arm_quaternion2rotation_f32()169 float32_t zy = 2*(q23 + q01); in arm_quaternion2rotation_f32()