Searched refs:q03 (Results 1 – 1 of 1) sorted by relevance
156 float32_t q03 = pInputQuaternions[0 + nb * 4]*pInputQuaternions[3 + nb * 4]; in arm_quaternion2rotation_f32() local164 float32_t xy = 2*(q12 - q03); in arm_quaternion2rotation_f32()166 float32_t yx = 2*(q12 + q03); in arm_quaternion2rotation_f32()