Searched refs:queueDesc (Results 1 – 7 of 7) sorted by relevance
67 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in CreateD3DBackendContext() local68 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in CreateD3DBackendContext()69 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in CreateD3DBackendContext()71 if (!SUCCEEDED(device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&queue)))) { in CreateD3DBackendContext()
111 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in AreTimestampQueriesSupported() local112 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in AreTimestampQueriesSupported()113 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in AreTimestampQueriesSupported()115 HRESULT hr = mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&d3d12CommandQueue)); in AreTimestampQueriesSupported()
74 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in Initialize() local75 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in Initialize()76 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in Initialize()78 CheckHRESULT(mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)), in Initialize()
59 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in Initialize() local60 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in Initialize()61 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in Initialize()62 ASSERT_SUCCESS(mD3d12Device->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue))); in Initialize()
320 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in ImGui_ImplDX12_CreateFontsTexture() local321 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in ImGui_ImplDX12_CreateFontsTexture()322 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in ImGui_ImplDX12_CreateFontsTexture()323 queueDesc.NodeMask = 1; in ImGui_ImplDX12_CreateFontsTexture()326 hr = g_pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue)); in ImGui_ImplDX12_CreateFontsTexture()
377 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in ImGui_ImplDX12_CreateFontsTexture() local378 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in ImGui_ImplDX12_CreateFontsTexture()379 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in ImGui_ImplDX12_CreateFontsTexture()380 queueDesc.NodeMask = 1; in ImGui_ImplDX12_CreateFontsTexture()383 hr = bd->pd3dDevice->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&cmdQueue)); in ImGui_ImplDX12_CreateFontsTexture()
764 D3D12_COMMAND_QUEUE_DESC queueDesc = {}; in callD3D11On12CreateDevice() local765 queueDesc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; in callD3D11On12CreateDevice()766 queueDesc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT; in callD3D11On12CreateDevice()767 result = mDevice12->CreateCommandQueue(&queueDesc, IID_PPV_ARGS(&mCommandQueue)); in callD3D11On12CreateDevice()