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Searched refs:r300_vertex_shader (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/
Dr300_vs.h59 struct r300_vertex_shader { struct
76 struct r300_vertex_shader *vs); argument
79 struct r300_vertex_shader *vs);
82 struct r300_vertex_shader *vs);
Dr300_context.h43 struct r300_vertex_shader;
676 static inline struct r300_vertex_shader *r300_vs(struct r300_context *r300) in r300_vs()
678 return (struct r300_vertex_shader*)r300->vs_state.state; in r300_vs()
Dr300_vs.c175 struct r300_vertex_shader *vs) in r300_init_vs_outputs()
182 struct r300_vertex_shader *shader) in r300_translate_vertex_shader()
Dr300_state.c1943 struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader); in r300_create_vs_state()
1990 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; in r300_bind_vs_state()
2029 struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader; in r300_delete_vs_state()
2090 struct r300_vertex_shader *vs = r300_vs(r300); in r300_set_constant_buffer()
Dr300_vs_draw.c312 struct r300_vertex_shader *vs) in r300_draw_init_vertex_shader()
Dr300_state_derived.c1067 struct r300_vertex_shader *vs = r300_vs(r300); in r300_pick_vertex_shader()
Dr300_emit.c1106 struct r300_vertex_shader_code* vs = ((struct r300_vertex_shader*)state)->shader; in r300_emit_vs_state()
/third_party/mesa3d/docs/relnotes/
D22.1.0.rst2952 - r300: restructure r300_vertex_shader