D | matrix_utils.cpp | 108 float r32 = 0.f; in Rotate() local 111 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Rotate() 134 float r32 = t.z(); in Translate() local 137 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Translate() 160 float r32 = 0.f; in Scale() local 163 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Scale() 194 float r32 = -nn * f / fmn; in Frustum() local 197 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Frustum() 235 float r32 = -fpn / fmn; in Ortho() local 238 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Ortho()
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