Searched refs:radv_has_shader_buffer_float_minmax (Results 1 – 4 of 4) sorted by relevance
1107 if (radv_has_shader_buffer_float_minmax(dev->physical_device)) { in atomic_fminmax()1131 if (radv_has_shader_buffer_float_minmax(dev->physical_device)) in read_fminmax_atomic()2061 if (radv_has_shader_buffer_float_minmax(cmd_buffer->device->physical_device)) { in radv_CmdBuildAccelerationStructuresKHR()
3263 radv_has_shader_buffer_float_minmax(const struct radv_physical_device *pdevice) in radv_has_shader_buffer_float_minmax() function
1709 bool has_shader_buffer_float_minmax = radv_has_shader_buffer_float_minmax(pdevice); in radv_GetPhysicalDeviceFeatures2()
5183 - radv: add radv_has_shader_buffer_float_minmax