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Searched refs:radv_has_shader_buffer_float_minmax (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_acceleration_structure.c1107 if (radv_has_shader_buffer_float_minmax(dev->physical_device)) { in atomic_fminmax()
1131 if (radv_has_shader_buffer_float_minmax(dev->physical_device)) in read_fminmax_atomic()
2061 if (radv_has_shader_buffer_float_minmax(cmd_buffer->device->physical_device)) { in radv_CmdBuildAccelerationStructuresKHR()
Dradv_private.h3263 radv_has_shader_buffer_float_minmax(const struct radv_physical_device *pdevice) in radv_has_shader_buffer_float_minmax() function
Dradv_device.c1709 bool has_shader_buffer_float_minmax = radv_has_shader_buffer_float_minmax(pdevice); in radv_GetPhysicalDeviceFeatures2()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst5183 - radv: add radv_has_shader_buffer_float_minmax