Searched refs:ray_eye (Results 1 – 1 of 1) sorted by relevance
550 graphene_point3d_t ray_clip, ray_eye; in _screen_coord_to_world_ray() local560 &ray_clip, &ray_eye); in _screen_coord_to_world_ray()562 graphene_vec3_init (&ray_eye_vec3, ray_eye.x, ray_eye.y, -1.); in _screen_coord_to_world_ray()