Searched refs:rb_shader (Results 1 – 4 of 4) sorted by relevance
/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/ |
D | rbug_objects.c | 208 struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader); in rbug_shader_create() local 210 rb_shader->type = type; in rbug_shader_create() 211 rb_shader->shader = result; in rbug_shader_create() 213 rb_shader->tokens = tgsi_dup_tokens(state->tokens); in rbug_shader_create() 216 rbug_screen_add_to_list(rb_context, shaders, rb_shader); in rbug_shader_create() 218 return rb_shader; in rbug_shader_create() 223 struct rbug_shader *rb_shader) in rbug_shader_destroy() argument 228 rbug_screen_remove_from_list(rb_context, shaders, rb_shader); in rbug_shader_destroy() 230 switch(rb_shader->type) { in rbug_shader_destroy() 232 if (rb_shader->replaced_shader) in rbug_shader_destroy() [all …]
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D | rbug_core.c | 96 struct rbug_shader *rb_shader, in rbug_shader_create_locked() argument 104 switch(rb_shader->type) { in rbug_shader_create_locked() 124 struct rbug_shader *rb_shader, in rbug_shader_bind_locked() argument 127 switch(rb_shader->type) { in rbug_shader_bind_locked() 145 struct rbug_shader *rb_shader, in rbug_shader_delete_locked() argument 148 switch(rb_shader->type) { in rbug_shader_delete_locked()
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D | rbug_context.c | 446 struct rbug_shader *rb_shader = rbug_shader(_fs); in rbug_delete_fs_state() local 449 rbug_shader_destroy(rb_pipe, rb_shader); in rbug_delete_fs_state() 494 struct rbug_shader *rb_shader = rbug_shader(_vs); in rbug_delete_vs_state() local 497 rbug_shader_destroy(rb_pipe, rb_shader); in rbug_delete_vs_state() 542 struct rbug_shader *rb_shader = rbug_shader(_gs); in rbug_delete_gs_state() local 545 rbug_shader_destroy(rb_pipe, rb_shader); in rbug_delete_gs_state()
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D | rbug_objects.h | 225 struct rbug_shader *rb_shader);
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