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Searched refs:rbug_shader (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/driver_rbug/
Drbug_objects.h57 struct rbug_shader struct
132 static inline struct rbug_shader *
133 rbug_shader(void *_state) in rbug_shader() function
137 return (struct rbug_shader *)_state; in rbug_shader()
175 struct rbug_shader *shader; in rbug_shader_unwrap()
179 shader = rbug_shader(_state); in rbug_shader_unwrap()
225 struct rbug_shader *rb_shader);
Drbug_context.h49 struct rbug_shader *shader[PIPE_SHADER_TYPES];
68 struct rbug_shader *shader[PIPE_SHADER_TYPES];
Drbug_core.c80 static struct rbug_shader *
83 struct rbug_shader *tr_shdr; in rbug_get_shader_locked()
96 struct rbug_shader *rb_shader, in rbug_shader_create_locked()
124 struct rbug_shader *rb_shader, in rbug_shader_bind_locked()
145 struct rbug_shader *rb_shader, in rbug_shader_delete_locked()
503 struct rbug_shader *tr_shdr, *next; in rbug_shader_list()
537 struct rbug_shader *tr_shdr = NULL; in rbug_shader_info()
589 struct rbug_shader *tr_shdr = NULL; in rbug_shader_disable()
624 struct rbug_shader *tr_shdr = NULL; in rbug_shader_replace()
Drbug_objects.c208 struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader); in rbug_shader_create()
223 struct rbug_shader *rb_shader) in rbug_shader_destroy()
Drbug_context.c434 rb_pipe->curr.shader[PIPE_SHADER_FRAGMENT] = rbug_shader(_fs); in rbug_bind_fs_state()
446 struct rbug_shader *rb_shader = rbug_shader(_fs); in rbug_delete_fs_state()
482 rb_pipe->curr.shader[PIPE_SHADER_VERTEX] = rbug_shader(_vs); in rbug_bind_vs_state()
494 struct rbug_shader *rb_shader = rbug_shader(_vs); in rbug_delete_vs_state()
530 rb_pipe->curr.shader[PIPE_SHADER_GEOMETRY] = rbug_shader(_gs); in rbug_bind_gs_state()
542 struct rbug_shader *rb_shader = rbug_shader(_gs); in rbug_delete_gs_state()
/third_party/mesa3d/src/gallium/auxiliary/
Dmeson.build165 'rbug/rbug_shader.c',
166 'rbug/rbug_shader.h',
/third_party/mesa3d/ohos/
Ddependency_inputs.gni1768 "../src/gallium/auxiliary/rbug/rbug_shader.c",
1769 "../src/gallium/auxiliary/rbug/rbug_shader.h",