Searched refs:readDepthProgram (Results 1 – 1 of 1) sorted by relevance
290 ShaderProgram* readDepthProgram = DE_NULL; in test() local301 readDepthProgram = new ShaderProgram(gl, readDepthSources); in test()303 if (!readDepthProgram->isOk()) in test()306 << "Vertex: " << readDepthProgram->getShaderInfo(SHADERTYPE_VERTEX).infoLog << "\n" in test()307 << "Fragment: " << readDepthProgram->getShaderInfo(SHADERTYPE_FRAGMENT).infoLog << "\n" in test()308 << "Program: " << readDepthProgram->getProgramInfo().infoLog << tcu::TestLog::EndMessage; in test()314 readDepthProgramId = readDepthProgram->getProgram(); in test()442 if (readDepthProgram) in test()443 delete readDepthProgram; in test()