Searched refs:realBlockIndex (Results 1 – 2 of 2) sorted by relevance
813 GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; in setUniformBlockBinding() local814 if (realBlockIndex != GL_INVALID_INDEX) in setUniformBlockBinding()816 mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding); in setUniformBlockBinding()
821 GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; in setUniformBlockBinding() local822 if (realBlockIndex != GL_INVALID_INDEX) in setUniformBlockBinding()824 mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding); in setUniformBlockBinding()