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Searched refs:redeclaration (Results 1 – 25 of 86) sorted by relevance

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/third_party/glslang/Test/
D410.geom32 vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration
33 gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
D300.vert88 uniform ub2 { // ERROR redeclaration of block name (same instance name)
92 uniform ub2 { // ERROR redeclaration of block name (different instance name)
96 uniform ub2 { // ERROR redeclaration of block name (no instance name)
104 uniform ub3 { // ERROR redeclaration of block name (no instance name in first or declared)
D310.tese63 in gl_PerVertex // ERROR, second redeclaration of gl_in
119 …float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_P…
DspecExamples.frag89 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
91 // All the following are allowed redeclaration that change behavior
108 // redeclaration that changes nothing is allowed
D420_size_gl_in.geom3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
D420.geom3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
D420.frag4 layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
DspecExamples.vert36 layout(max_vertices = 60) out; // redeclaration okay
37 layout(triangle_strip) out; // redeclaration okay
D400.tese59 in gl_PerVertex // ERROR, second redeclaration of gl_in
D320.tese59 in gl_PerVertex // ERROR, second redeclaration of gl_in
/third_party/glslang/Test/baseResults/
D300scope.vert.out3 ERROR: 0:17: 'b' : function name is redeclaration of existing name
9 ERROR: 0:24: 'sin' : function name is redeclaration of existing name
12 ERROR: 0:25: 'cos' : function name is redeclaration of existing name
15 ERROR: 0:29: 'radians' : function name is redeclaration of existing name
D410.tesc.out2 ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier
DspecExamples.frag.out10 ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
11 ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord
16 ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
17 ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
18 ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
D140.vert.out5 ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Posi…
6 ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position
7 ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position
D420.geom.out2 ERROR: 0:9: 'length' : array must first be sized by a redeclaration or layout qualifier
3 ERROR: 0:11: '[' : array must be sized by a redeclaration or layout qualifier before being indexed…
/third_party/musl/ndk_script/adapter/
DBUILD.gn23 "-Wno-incompatible-library-redeclaration",
/third_party/typescript/tests/baselines/reference/
DletDeclarations-scopes-duplicates.types2 // Errors: redeclaration
DletDeclarations-scopes-duplicates.symbols2 // Errors: redeclaration
/third_party/flutter/skia/third_party/externals/angle2/doc/
DUpdate20150105.md38 * name redeclaration
/third_party/skia/third_party/externals/angle2/doc/
DUpdate20150105.md38 * name redeclaration
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp605 bool redeclaration = (i_redeclaration == 1); in iterate() local
613 redeclaration, redeclaration, i_clip_count, i_clip_function, primitive_type); in iterate()
670 << ((redeclaration) ? " with " : " without ") in iterate()
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_shader_io_blocks.txt80 Finally, this extension allows the redeclaration of the
144 redeclaration]
631 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
764 out float gl_FragDepth; // redeclaration that changes nothing is allowed
836 of gl_PerVertex. Such a redeclaration can also add the invariant
840 redeclaration, unless specifically stated.
847 not included in the redeclaration. Also, if a built-in interface block
849 outside the block redeclaration. If multiple shaders using members of a
956 valid OpenGL ES 3.1-level applications. The lack of a redeclaration
964 gl_PerVertex could require redeclaration when any of its members are
/third_party/openGLES/extensions/EXT/
DEXT_shader_io_blocks.txt80 Finally, this extension allows the redeclaration of the
144 redeclaration]
631 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
764 out float gl_FragDepth; // redeclaration that changes nothing is allowed
836 of gl_PerVertex. Such a redeclaration can also add the invariant
840 redeclaration, unless specifically stated.
847 not included in the redeclaration. Also, if a built-in interface block
849 outside the block redeclaration. If multiple shaders using members of a
956 valid OpenGL ES 3.1-level applications. The lack of a redeclaration
964 gl_PerVertex could require redeclaration when any of its members are
/third_party/openGLES/extensions/OES/
DOES_shader_io_blocks.txt92 Finally, this extension allows the redeclaration of the
640 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
771 out float gl_FragDepth; // redeclaration that changes nothing is allowed
841 of gl_PerVertex. Such a redeclaration can also add the invariant
845 redeclaration, unless specifically stated.
852 not included in the redeclaration. Also, if a built-in interface block
854 outside the block redeclaration. If multiple shaders using members of a
962 valid OpenGL ES 3.1-level applications. The lack of a redeclaration
970 gl_PerVertex could require redeclaration when any of its members are
/third_party/skia/third_party/externals/opengl-registry/extensions/OES/
DOES_shader_io_blocks.txt82 Finally, this extension allows the redeclaration of the
630 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed
761 out float gl_FragDepth; // redeclaration that changes nothing is allowed
831 of gl_PerVertex. Such a redeclaration can also add the invariant
835 redeclaration, unless specifically stated.
842 not included in the redeclaration. Also, if a built-in interface block
844 outside the block redeclaration. If multiple shaders using members of a
952 valid OpenGL ES 3.1-level applications. The lack of a redeclaration
960 gl_PerVertex could require redeclaration when any of its members are

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