Searched refs:redeclaration (Results 1 – 25 of 86) sorted by relevance
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/third_party/glslang/Test/ |
D | 410.geom | 32 vec4 v = gl_in[1].gl_Position; // ERROR, not included in the redeclaration 33 gl_Position = vec4(1.0); // ERROR, not included in the redeclaration
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D | 300.vert | 88 uniform ub2 { // ERROR redeclaration of block name (same instance name) 92 uniform ub2 { // ERROR redeclaration of block name (different instance name) 96 uniform ub2 { // ERROR redeclaration of block name (no instance name) 104 uniform ub3 { // ERROR redeclaration of block name (no instance name in first or declared)
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D | 310.tese | 63 in gl_PerVertex // ERROR, second redeclaration of gl_in 119 …float ps = gl_in[1].gl_PointSize; // ERROR, not in the redeclaration, but no error on use of gl_P…
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D | specExamples.frag | 89 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed 91 // All the following are allowed redeclaration that change behavior 108 // redeclaration that changes nothing is allowed
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D | 420_size_gl_in.geom | 3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
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D | 420.geom | 3 // testing input arrays without a gl_in[] block redeclaration, see 400.geom for with
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D | 420.frag | 4 layout(depth_greater) out float gl_FragDepth; // ERROR: redeclaration with different qualifier
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D | specExamples.vert | 36 layout(max_vertices = 60) out; // redeclaration okay 37 layout(triangle_strip) out; // redeclaration okay
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D | 400.tese | 59 in gl_PerVertex // ERROR, second redeclaration of gl_in
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D | 320.tese | 59 in gl_PerVertex // ERROR, second redeclaration of gl_in
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/third_party/glslang/Test/baseResults/ |
D | 300scope.vert.out | 3 ERROR: 0:17: 'b' : function name is redeclaration of existing name 9 ERROR: 0:24: 'sin' : function name is redeclaration of existing name 12 ERROR: 0:25: 'cos' : function name is redeclaration of existing name 15 ERROR: 0:29: 'radians' : function name is redeclaration of existing name
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D | 410.tesc.out | 2 ERROR: 0:4: 'length' : array must first be sized by a redeclaration or layout qualifier
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D | specExamples.frag.out | 10 ERROR: 0:92: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 11 ERROR: 0:93: 'redeclaration' : cannot redeclare with different qualification: gl_FragCoord 16 ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth 17 ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth 18 ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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D | 140.vert.out | 5 ERROR: 0:34: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Posi… 6 ERROR: 0:34: 'redeclaration' : cannot change interpolation qualification of gl_Position 7 ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Position
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D | 420.geom.out | 2 ERROR: 0:9: 'length' : array must first be sized by a redeclaration or layout qualifier 3 ERROR: 0:11: '[' : array must be sized by a redeclaration or layout qualifier before being indexed…
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/third_party/musl/ndk_script/adapter/ |
D | BUILD.gn | 23 "-Wno-incompatible-library-redeclaration",
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/third_party/typescript/tests/baselines/reference/ |
D | letDeclarations-scopes-duplicates.types | 2 // Errors: redeclaration
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D | letDeclarations-scopes-duplicates.symbols | 2 // Errors: redeclaration
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/third_party/flutter/skia/third_party/externals/angle2/doc/ |
D | Update20150105.md | 38 * name redeclaration
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/third_party/skia/third_party/externals/angle2/doc/ |
D | Update20150105.md | 38 * name redeclaration
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 605 bool redeclaration = (i_redeclaration == 1); in iterate() local 613 redeclaration, redeclaration, i_clip_count, i_clip_function, primitive_type); in iterate() 670 << ((redeclaration) ? " with " : " without ") in iterate()
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/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_shader_io_blocks.txt | 80 Finally, this extension allows the redeclaration of the 144 redeclaration] 631 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed 764 out float gl_FragDepth; // redeclaration that changes nothing is allowed 836 of gl_PerVertex. Such a redeclaration can also add the invariant 840 redeclaration, unless specifically stated. 847 not included in the redeclaration. Also, if a built-in interface block 849 outside the block redeclaration. If multiple shaders using members of a 956 valid OpenGL ES 3.1-level applications. The lack of a redeclaration 964 gl_PerVertex could require redeclaration when any of its members are
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/third_party/openGLES/extensions/EXT/ |
D | EXT_shader_io_blocks.txt | 80 Finally, this extension allows the redeclaration of the 144 redeclaration] 631 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed 764 out float gl_FragDepth; // redeclaration that changes nothing is allowed 836 of gl_PerVertex. Such a redeclaration can also add the invariant 840 redeclaration, unless specifically stated. 847 not included in the redeclaration. Also, if a built-in interface block 849 outside the block redeclaration. If multiple shaders using members of a 956 valid OpenGL ES 3.1-level applications. The lack of a redeclaration 964 gl_PerVertex could require redeclaration when any of its members are
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/third_party/openGLES/extensions/OES/ |
D | OES_shader_io_blocks.txt | 92 Finally, this extension allows the redeclaration of the 640 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed 771 out float gl_FragDepth; // redeclaration that changes nothing is allowed 841 of gl_PerVertex. Such a redeclaration can also add the invariant 845 redeclaration, unless specifically stated. 852 not included in the redeclaration. Also, if a built-in interface block 854 outside the block redeclaration. If multiple shaders using members of a 962 valid OpenGL ES 3.1-level applications. The lack of a redeclaration 970 gl_PerVertex could require redeclaration when any of its members are
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/third_party/skia/third_party/externals/opengl-registry/extensions/OES/ |
D | OES_shader_io_blocks.txt | 82 Finally, this extension allows the redeclaration of the 630 in vec4 gl_FragCoord; // redeclaration that changes nothing is allowed 761 out float gl_FragDepth; // redeclaration that changes nothing is allowed 831 of gl_PerVertex. Such a redeclaration can also add the invariant 835 redeclaration, unless specifically stated. 842 not included in the redeclaration. Also, if a built-in interface block 844 outside the block redeclaration. If multiple shaders using members of a 952 valid OpenGL ES 3.1-level applications. The lack of a redeclaration 960 gl_PerVertex could require redeclaration when any of its members are
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