Searched refs:releaseReference (Results 1 – 2 of 2) sorted by relevance
525 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()540 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); in setTex2DBinding()555 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeBinding); in setTexCubeBinding()570 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding); in setTex2DArrayBinding()585 m_textures.releaseReference(m_textureUnits[unitNdx].tex3DBinding); in setTex3DBinding()600 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeArrayBinding); in setTexCubeArrayBinding()748 m_textures.releaseReference(texture); in deleteTexture()785 m_framebuffers.releaseReference(binding); in bindFramebuffer()814 m_framebuffers.releaseReference(framebuffer); in deleteFramebuffer()847 m_renderbuffers.releaseReference(m_renderbufferBinding); in bindRenderbuffer()[all …]
466 void releaseReference (T* object);528 void ObjectManager<T>::releaseReference (T* object) in releaseReference() function in sglr::rc::ObjectManager