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Searched refs:releaseReference (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/simplereference/
DsglrReferenceContext.cpp525 m_textures.releaseReference(m_textureUnits[unitNdx].tex1DBinding); in setTex1DBinding()
540 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DBinding); in setTex2DBinding()
555 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeBinding); in setTexCubeBinding()
570 m_textures.releaseReference(m_textureUnits[unitNdx].tex2DArrayBinding); in setTex2DArrayBinding()
585 m_textures.releaseReference(m_textureUnits[unitNdx].tex3DBinding); in setTex3DBinding()
600 m_textures.releaseReference(m_textureUnits[unitNdx].texCubeArrayBinding); in setTexCubeArrayBinding()
748 m_textures.releaseReference(texture); in deleteTexture()
785 m_framebuffers.releaseReference(binding); in bindFramebuffer()
814 m_framebuffers.releaseReference(framebuffer); in deleteFramebuffer()
847 m_renderbuffers.releaseReference(m_renderbufferBinding); in bindRenderbuffer()
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DsglrReferenceContext.hpp466 void releaseReference (T* object);
528 void ObjectManager<T>::releaseReference (T* object) in releaseReference() function in sglr::rc::ObjectManager