Searched refs:remainder_blocks (Results 1 – 2 of 2) sorted by relevance
261 int remainder_blocks = h_block % ctx->slice_count; in decompress_texture_thread_internal() local268 start_slice += FFMIN(slice, remainder_blocks); in decompress_texture_thread_internal()272 if (slice < remainder_blocks) in decompress_texture_thread_internal()
447 int remainder_blocks = h_block % ctx->slice_count; in decompress_texture_thread() local454 start_slice += FFMIN(slice, remainder_blocks); in decompress_texture_thread()458 if (slice < remainder_blocks) in decompress_texture_thread()