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Searched refs:renderBufferFormat (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp3850 GrGLenum renderBufferFormat = this->glCaps().getRenderbufferInternalFormat(format); in createTestingOnlyBackendRenderTarget() local
3853 GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, renderBufferFormat, dimensions.width(), in createTestingOnlyBackendRenderTarget()
3856 if (!this->renderbufferStorageMSAA(this->glContext(), sampleCnt, renderBufferFormat, in createTestingOnlyBackendRenderTarget()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DTextureTest.cpp7696 GLenum renderBufferFormat, in performFloatTextureRender() argument
7705 glRenderbufferStorage(GL_RENDERBUFFER, renderBufferFormat, 1, 1); in performFloatTextureRender()
7748 bool checkFloatTextureRender(GLenum renderBufferFormat, GLenum format, GLenum type) in checkFloatTextureRender() argument
7751 performFloatTextureRender(format, renderBufferFormat, format, type); in checkFloatTextureRender()