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Searched refs:renderPassIdx (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fFboSRGBWriteControlTests.cpp1392 for (int renderPassIdx = 0; renderPassIdx < renderPassCount; renderPassIdx++) in iterate() local
1394 TestRenderPassConfig renderPassConfig = m_renderPassConfigList[renderPassIdx]; in iterate()
1396 renderer.init(renderPassConfig, renderPassIdx); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineDynamicOffsetTests.cpp285 for (deUint32 renderPassIdx = 0; renderPassIdx < m_params.numCmdBuffers; renderPassIdx++) in init() local
305 loadOps[renderPassIdx], // VkAttachmentLoadOp loadOp in init()
309 initialLayouts[renderPassIdx], // VkImageLayout initialLayout in init()
DvktPipelinePushDescriptorTests.cpp3819 for (deUint32 renderPassIdx = 0; renderPassIdx < 2; renderPassIdx++) in init() local
3841 loadOps[renderPassIdx], // VkAttachmentLoadOp loadOp in init()
3845 initialLayouts[renderPassIdx], // VkImageLayout initialLayout in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineDynamicOffsetTests.cpp285 for (deUint32 renderPassIdx = 0; renderPassIdx < m_params.numCmdBuffers; renderPassIdx++) in init() local
305 loadOps[renderPassIdx], // VkAttachmentLoadOp loadOp in init()
309 initialLayouts[renderPassIdx], // VkImageLayout initialLayout in init()
DvktPipelinePushDescriptorTests.cpp3819 for (deUint32 renderPassIdx = 0; renderPassIdx < 2; renderPassIdx++) in init() local
3841 loadOps[renderPassIdx], // VkAttachmentLoadOp loadOp in init()
3845 initialLayouts[renderPassIdx], // VkImageLayout initialLayout in init()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/
DvktMeshShaderSyncTestsEXT.cpp824 for (uint32_t renderPassIdx = 0u; renderPassIdx < renderPassCount; ++renderPassIdx) in createCustomRenderPasses() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/
DvktMeshShaderSyncTestsEXT.cpp824 for (uint32_t renderPassIdx = 0u; renderPassIdx < renderPassCount; ++renderPassIdx) in createCustomRenderPasses() local