Searched refs:render_target_view (Results 1 – 3 of 3) sorted by relevance
97 ID3D11RenderTargetView *render_target_view = rtv.Get(); in on_begin_draw() local98 context->OMSetRenderTargets (1, &render_target_view, nullptr); in on_begin_draw()
259 ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES]; member863 &priv->render_target_view[i]); in create_render_target_views()880 GST_D3D11_CLEAR_COM (priv->render_target_view[i]); in create_render_target_views()961 return priv->render_target_view[index]; in gst_d3d11_memory_get_render_target_view()1374 GST_D3D11_CLEAR_COM (dmem_priv->render_target_view[i]); in gst_d3d11_allocator_free()
67 ID3D11RenderTargetView *render_target_view[GST_VIDEO_MAX_PLANES]; member297 GST_D3D11_CLEAR_COM (self->render_target_view[i]); in gst_d3d11_base_convert_clear_shader_resource()1700 self->render_target_view[i] = view[i]; in create_shader_output_resource()2129 target_rtv = self->render_target_view; in gst_d3d11_base_convert_transform()