Searched refs:reset_status (Results 1 – 25 of 26) sorted by relevance
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2 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…3 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…4 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…5 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.un…6 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…7 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…8 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…9 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.sh…10 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…11 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds_non_robust.reset_status.reads.lo…[all …]
3656 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3657 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3658 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3659 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3660 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3661 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3662 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3663 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3664 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3665 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
136 st->reset_status = status; in st_device_reset_callback()152 if (st->reset_status != PIPE_NO_RESET) { in st_get_graphics_reset_status()153 status = st->reset_status; in st_get_graphics_reset_status()154 st->reset_status = PIPE_NO_RESET; in st_get_graphics_reset_status()
363 enum pipe_reset_status reset_status; member
5 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.compute,Fail6 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex,Fail7 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.vertex_and_fragment…
4 dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.reset_status.fragment
183 unsigned char format[8], reset_status[10]; in get_ibmi_system_status() local188 iconv_a2e("*NO", reset_status, sizeof(reset_status)); in get_ibmi_system_status()216 qwcrssts_argv[3] = &reset_status; in get_ibmi_system_status()
128 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.* = FA…129 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.* = F…143 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buff…144 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.vertex_buf…272 6707 NVIDIA : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads…273 6707 NVIDIA : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.write…
219 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.* = FA…220 3711 : dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.writes.* = F…234 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.index_buff…235 2330 : dEQP-EGL.functional.robustness.reset_context.fixed_function_pipeline.reset_status.vertex_buf…
3587 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3588 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3589 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3590 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3591 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3592 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3593 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3594 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3595 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3596 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3666 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3667 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3668 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3669 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3670 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3671 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3672 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3673 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3674 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3675 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3678 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3679 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3680 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3681 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3682 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3683 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3684 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3685 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3686 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3687 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3599 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3600 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3601 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3602 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3603 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3604 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3605 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3606 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3607 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3608 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3658 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3659 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3660 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3661 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3662 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3663 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3664 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3665 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3666 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3667 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
42 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…43 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…44 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…45 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…46 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…47 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…48 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…49 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…50 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…51 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
3746 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3747 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3748 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3749 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.uniform_block…3750 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3751 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3752 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3753 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.shader_storag…3754 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.v…3755 dEQP-EGL.functional.robustness.reset_context.shaders.out_of_bounds.reset_status.reads.local_array.f…[all …]
273 __u32 reset_status; member
277 __u32 reset_status; member