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Searched refs:resourceDescriptor (Results 1 – 12 of 12) sorted by relevance

/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DStagingBufferD3D12.cpp26 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
27 resourceDescriptor.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; in Initialize()
28 resourceDescriptor.Alignment = 0; in Initialize()
29 resourceDescriptor.Width = GetSize(); in Initialize()
30 resourceDescriptor.Height = 1; in Initialize()
31 resourceDescriptor.DepthOrArraySize = 1; in Initialize()
32 resourceDescriptor.MipLevels = 1; in Initialize()
33 resourceDescriptor.Format = DXGI_FORMAT_UNKNOWN; in Initialize()
34 resourceDescriptor.SampleDesc.Count = 1; in Initialize()
35 resourceDescriptor.SampleDesc.Quality = 0; in Initialize()
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DBufferD3D12.cpp74 D3D12_RESOURCE_DESC resourceDescriptor; in Buffer() local
75 resourceDescriptor.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; in Buffer()
76 resourceDescriptor.Alignment = 0; in Buffer()
77 resourceDescriptor.Width = GetD3D12Size(); in Buffer()
78 resourceDescriptor.Height = 1; in Buffer()
79 resourceDescriptor.DepthOrArraySize = 1; in Buffer()
80 resourceDescriptor.MipLevels = 1; in Buffer()
81 resourceDescriptor.Format = DXGI_FORMAT_UNKNOWN; in Buffer()
82 resourceDescriptor.SampleDesc.Count = 1; in Buffer()
83 resourceDescriptor.SampleDesc.Quality = 0; in Buffer()
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DTextureD3D12.cpp230 D3D12_RESOURCE_DESC resourceDescriptor; in Texture() local
231 resourceDescriptor.Dimension = D3D12TextureDimension(GetDimension()); in Texture()
232 resourceDescriptor.Alignment = 0; in Texture()
235 resourceDescriptor.Width = size.width; in Texture()
236 resourceDescriptor.Height = size.height; in Texture()
238 resourceDescriptor.DepthOrArraySize = GetDepthOrArraySize(); in Texture()
239 resourceDescriptor.MipLevels = static_cast<UINT16>(GetNumMipLevels()); in Texture()
240 resourceDescriptor.Format = D3D12TextureFormat(GetFormat().format); in Texture()
241 resourceDescriptor.SampleDesc.Count = descriptor->sampleCount; in Texture()
243 resourceDescriptor.SampleDesc.Quality = 0; in Texture()
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DResourceAllocator.cpp40 const D3D12_RESOURCE_DESC& resourceDescriptor, in Allocate() argument
61 heapProperties, D3D12_HEAP_FLAG_NONE, &resourceDescriptor, initialUsage, nullptr, in Allocate()
DResourceAllocator.h31 const D3D12_RESOURCE_DESC& resourceDescriptor,
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DStagingBufferD3D12.cpp29 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
30 resourceDescriptor.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; in Initialize()
31 resourceDescriptor.Alignment = 0; in Initialize()
32 resourceDescriptor.Width = GetSize(); in Initialize()
33 resourceDescriptor.Height = 1; in Initialize()
34 resourceDescriptor.DepthOrArraySize = 1; in Initialize()
35 resourceDescriptor.MipLevels = 1; in Initialize()
36 resourceDescriptor.Format = DXGI_FORMAT_UNKNOWN; in Initialize()
37 resourceDescriptor.SampleDesc.Count = 1; in Initialize()
38 resourceDescriptor.SampleDesc.Quality = 0; in Initialize()
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DResourceAllocatorManagerD3D12.cpp152 bool IsClearValueOptimizable(const D3D12_RESOURCE_DESC& resourceDescriptor) { in IsClearValueOptimizable() argument
157 return !IsTypeless(resourceDescriptor.Format) && in IsClearValueOptimizable()
158 resourceDescriptor.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER && in IsClearValueOptimizable()
159 (resourceDescriptor.Flags & (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET | in IsClearValueOptimizable()
184 const D3D12_RESOURCE_DESC& resourceDescriptor, in AllocateMemory() argument
192 if (IsClearValueOptimizable(resourceDescriptor)) { in AllocateMemory()
193 zero.Format = resourceDescriptor.Format; in AllocateMemory()
203 DAWN_TRY_ASSIGN(subAllocation, CreatePlacedResource(heapType, resourceDescriptor, in AllocateMemory()
212 CreateCommittedResource(heapType, resourceDescriptor, optimizedClearValue, in AllocateMemory()
259 const D3D12_RESOURCE_DESC resourceDescriptor = allocation.GetD3D12Resource()->GetDesc(); in FreeMemory() local
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DBufferD3D12.cpp119 D3D12_RESOURCE_DESC resourceDescriptor; in Initialize() local
120 resourceDescriptor.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; in Initialize()
121 resourceDescriptor.Alignment = 0; in Initialize()
122 resourceDescriptor.Width = mAllocatedSize; in Initialize()
123 resourceDescriptor.Height = 1; in Initialize()
124 resourceDescriptor.DepthOrArraySize = 1; in Initialize()
125 resourceDescriptor.MipLevels = 1; in Initialize()
126 resourceDescriptor.Format = DXGI_FORMAT_UNKNOWN; in Initialize()
127 resourceDescriptor.SampleDesc.Count = 1; in Initialize()
128 resourceDescriptor.SampleDesc.Quality = 0; in Initialize()
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DTextureD3D12.cpp587 D3D12_RESOURCE_DESC resourceDescriptor; in InitializeAsInternalTexture() local
588 resourceDescriptor.Dimension = D3D12TextureDimension(GetDimension()); in InitializeAsInternalTexture()
589 resourceDescriptor.Alignment = 0; in InitializeAsInternalTexture()
592 resourceDescriptor.Width = size.width; in InitializeAsInternalTexture()
593 resourceDescriptor.Height = size.height; in InitializeAsInternalTexture()
594 resourceDescriptor.DepthOrArraySize = size.depthOrArrayLayers; in InitializeAsInternalTexture()
606 resourceDescriptor.MipLevels = static_cast<UINT16>(GetNumMipLevels()); in InitializeAsInternalTexture()
607 resourceDescriptor.Format = dxgiFormat; in InitializeAsInternalTexture()
608 resourceDescriptor.SampleDesc.Count = GetSampleCount(); in InitializeAsInternalTexture()
609 resourceDescriptor.SampleDesc.Quality = 0; in InitializeAsInternalTexture()
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DResourceAllocatorManagerD3D12.h65 const D3D12_RESOURCE_DESC& resourceDescriptor,
85 const D3D12_RESOURCE_DESC& resourceDescriptor,
DDeviceD3D12.cpp527 const D3D12_RESOURCE_DESC& resourceDescriptor, in AllocateMemory() argument
529 return mResourceAllocatorManager->AllocateMemory(heapType, resourceDescriptor, in AllocateMemory()
DDeviceD3D12.h110 const D3D12_RESOURCE_DESC& resourceDescriptor,