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Searched refs:resourceHeapTier (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DResourceAllocatorManagerD3D12.cpp81 uint32_t resourceHeapTier) { in GetResourceHeapKind() argument
82 if (resourceHeapTier >= 2) { in GetResourceHeapKind()
167 ? mDevice->GetDeviceInfo().resourceHeapTier in ResourceAllocatorManager()
DD3D12Info.h28 uint32_t resourceHeapTier; member
DD3D12Info.cpp44 info.resourceHeapTier = options.ResourceHeapTier; in GatherDeviceInfo()
DDeviceD3D12.cpp577 const bool useResourceHeapTier2 = (GetDeviceInfo().resourceHeapTier >= 2); in InitTogglesFromDriver()