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Searched refs:rp_loadop_changed (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_render_pass.c492 if (ctx->rp_changed || ctx->rp_layout_changed || ctx->rp_loadop_changed) { in setup_framebuffer()
521 ctx->rp_loadop_changed = false; in setup_framebuffer()
712 ctx->rp_layout_changed = ctx->rp_loadop_changed = false; in zink_begin_render_pass()
Dzink_context.h281 bool rp_loadop_changed; //renderpass changed, don't restart member
Dzink_batch.c524 batch->state->ctx->rp_loadop_changed = true; in zink_batch_resource_usage_set()
Dzink_clear.c640 ctx->rp_loadop_changed = true; in zink_fb_clear_reset()
Dzink_resource.c1614 zink_context(pctx)->rp_loadop_changed = true; in zink_resource_invalidate()
2009 ctx->rp_loadop_changed = true; in zink_image_map()
Dzink_context.c2221 if (ctx->rp_changed || ctx->rp_layout_changed || ctx->rp_loadop_changed) { in begin_rendering()
2326 ctx->rp_loadop_changed = false; in begin_rendering()