Searched refs:runShaders (Results 1 – 4 of 4) sorted by relevance
105 virtual void runShaders(void) = 0;141 virtual void runShaders(void) = 0;168 virtual void runShaders(void);193 virtual void runShaders(void);220 virtual void runShaders(void);269 virtual void runShaders(void) = 0;300 virtual void runShaders(void);330 virtual void runShaders(void);
185 runShaders(); in iterate()578 void TextureCubeMapArrayTextureSizeTFVertexShader::runShaders(void) in runShaders() function in glcts::TextureCubeMapArrayTextureSizeTFVertexShader710 void TextureCubeMapArrayTextureSizeTFGeometryShader::runShaders(void) in runShaders() function in glcts::TextureCubeMapArrayTextureSizeTFGeometryShader876 void TextureCubeMapArrayTextureSizeTFTessControlShader::runShaders(void) in runShaders() function in glcts::TextureCubeMapArrayTextureSizeTFTessControlShader1408 void TextureCubeMapArrayTextureSizeRTFragmentShader::runShaders(void) in runShaders() function in glcts::TextureCubeMapArrayTextureSizeRTFragmentShader1628 void TextureCubeMapArrayTextureSizeRTComputeShader::runShaders(void) in runShaders() function in glcts::TextureCubeMapArrayTextureSizeRTComputeShader
137 void runShaders(glw::GLuint width, glw::GLuint height, glw::GLuint depth);
630 runShaders(width, height, depth); in iterate()691 runShaders(width, height, depth); in iterate()725 void TextureCubeMapArrayImageOpCompute::runShaders(glw::GLuint width, glw::GLuint height, glw::GLui… in runShaders() function in glcts::TextureCubeMapArrayImageOpCompute