/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 50 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM… 70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
|
D | PixelRoutine.cpp | 51 …ter<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument 70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask) in stencilTest() argument 308 Pointer<Byte> buffer = sBuffer + 2 * x; in stencilTest() 730 …void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int… in writeStencil() argument 750 Pointer<Byte> buffer = sBuffer + 2 * x; in writeStencil()
|
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 75 Pointer<Byte> sBuffer; in rasterize() local 94 …sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, stencilBuffer)) + yMin * *Pointer<Int>(d… in rasterize() 206 quad(cBuffer, zBuffer, sBuffer, cMask, x, y); in rasterize() 225 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB)) << (1 + clusterCountLog2); // FI… in rasterize()
|
D | QuadRasterizer.hpp | 45 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
|
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | QuadRasterizer.cpp | 97 Pointer<Byte> sBuffer; in rasterize() local 114 …sBuffer = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData,stencilBuffer)) + yMin * *Pointer<Int>(da… in rasterize() 290 quad(cBuffer, zBuffer, sBuffer, cMask, x); in rasterize() 311 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData,stencilPitchB)) << (1 + sw::log2(clusterCount)); … in rasterize()
|
D | QuadRasterizer.hpp | 51 …virtual void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cM…
|
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 52 …void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], … 68 …void stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &sample… 95 …void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], co…
|
D | PixelRoutine.cpp | 78 …Byte> cBuffer[MAX_COLOR_BUFFERS], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], In… in quad() argument 101 stencilTest(sBuffer, x, sMask, samples); in quad() 328 writeStencil(sBuffer, x, sMask, zMask, cMask, samples); in quad() 332 void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const Samp… in stencilTest() argument 343 Pointer<Byte> buffer = sBuffer + x; in stencilTest() 779 void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int… in writeStencil() argument 801 Pointer<Byte> buffer = sBuffer + x; in writeStencil()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
D | gl_enum_utils_autogen.cpp | 22 static thread_local char sBuffer[kBufferSize]; in UnknownGLenumToString() local 23 snprintf(sBuffer, kBufferSize, "0x%04X", value); in UnknownGLenumToString() 24 return sBuffer; in UnknownGLenumToString()
|
/third_party/skia/third_party/externals/dng_sdk/source/ |
D | dng_string.cpp | 411 dng_memory_data sBuffer; in Extract_Multibyte() local 413 int aCount = dngString.Get_UTF16 (sBuffer); in Extract_Multibyte() 421 (WCHAR *) sBuffer.Buffer (), in Extract_Multibyte()
|
D | dng_image_writer.cpp | 3790 uint8 *sBuffer = (uint8 *) buffer.fData; in WriteData() local 3801 lzwCompressor.Compress (sBuffer, in WriteData() 3825 sBuffer, in WriteData()
|
/third_party/glslang/Test/ |
D | spv.float16Fetch.frag | 14 layout(set = 0, binding = 5) uniform f16samplerBuffer sBuffer; 301 texel += texelFetch(sBuffer, int(c1)); 571 size.x += textureSize(sBuffer);
|
/third_party/icu/icu4c/source/test/intltest/ |
D | collationtest.cpp | 1613 UnicodeString prevBuffer, sBuffer; in checkCompareTwo() local 1615 const UnicodeString &sValid = surrogatesToFFFD(s, sBuffer); in checkCompareTwo()
|
/third_party/glslang/Test/baseResults/ |
D | spv.float16Fetch.frag.out | 127 Name 1300 "sBuffer" 252 Decorate 1300(sBuffer) DescriptorSet 0 253 Decorate 1300(sBuffer) Binding 5 433 1300(sBuffer): 1299(ptr) Variable UniformConstant 2019 1301: 1298 Load 1300(sBuffer) 3666 2744: 1298 Load 1300(sBuffer)
|