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Searched refs:sRGB8 (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp427 const tcu::IVec4 sRGB8 = tcu::IVec4(tcu::floatToU8(sRGB[0]), in mapToFormatColorRepresentable() local
431 const tcu::Vec4 linearized = tcu::sRGBToLinear(tcu::Vec4((float)sRGB8[0] / 255.0f, in mapToFormatColorRepresentable()
432 (float)sRGB8[1] / 255.0f, in mapToFormatColorRepresentable()
433 (float)sRGB8[2] / 255.0f, in mapToFormatColorRepresentable()
434 (float)sRGB8[3] / 255.0f)); in mapToFormatColorRepresentable()
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_sRGB.txt364 RGB4 and sRGB4 than you'd need to toggle between RGB8 and sRGB8.
/third_party/openGLES/extensions/EXT/
DEXT_texture_sRGB.txt364 RGB4 and sRGB4 than you'd need to toggle between RGB8 and sRGB8.