/third_party/glslang/Test/ |
D | spv.shaderImageFootprint.frag | 16 uniform sampler3D sample3D; 89 ret3D = textureFootprintNV(sample3D, P3, granularity, true, fp3D); 96 ret3D = textureFootprintNV(sample3D, P3, granularity, true, fp3D, bias); 103 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D); 110 ret3D = textureFootprintClampNV(sample3D, P3, lodClamp, granularity, true, fp3D, bias); 117 ret3D = textureFootprintLodNV(sample3D, P3, lod, granularity, true, fp3D);
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/third_party/glslang/Test/baseResults/ |
D | spv.shaderImageFootprint.frag.out | 55 Name 383 "sample3D" 97 Decorate 383(sample3D) DescriptorSet 0 98 Decorate 383(sample3D) Binding 1 154 383(sample3D): 382(ptr) Variable UniformConstant 572 384: 381 Load 383(sample3D) 615 425: 381 Load 383(sample3D) 674 474: 381 Load 383(sample3D) 733 523: 381 Load 383(sample3D) 793 573: 381 Load 383(sample3D)
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | SamplerCore.hpp | 67 …Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float…
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D | SamplerCore.cpp | 736 return sample3D(texture, u, v, w, offset, lod, secondLOD, function); in sampleQuad() 935 …Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4… in sample3D() function in sw::SamplerCore
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | SamplerCore.hpp | 73 …Vector4s sample3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4i &offset, const…
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D | SamplerCore.cpp | 445 return sample3D(texture, u, v, w, offset, sample, lod, secondLOD, function); in sampleQuad() 652 Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4i… in sample3D() function in sw::SamplerCore
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/third_party/vk-gl-cts/framework/common/ |
D | tcuTestLog.cpp | 332 Vec4 s = access.sample3D(sampler, sampler.minFilter, xf, yf, zf); in writeImage()
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D | tcuTexture.hpp | 390 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
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D | tcuTextureUtil.cpp | 1243 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x+0.5f)*s… in scale()
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D | tcuTexture.cpp | 2311 Vec4 ConstPixelBufferAccess::sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s,… in sample3D() function in tcu::ConstPixelBufferAccess
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 4260 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, srcX, srcY, srcZ)… in scaleFromWholeSrcBuffer() 4289 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f)… in blit()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 4260 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, srcX, srcY, srcZ)… in scaleFromWholeSrcBuffer() 4289 …dst.setPixel(linearToSRGBIfNeeded(dst.getFormat(), src.sample3D(sampler, filter, ((float)x + 0.5f)… in blit()
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