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Searched refs:sampleShading (Results 1 – 10 of 10) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_shader_interlock/
DvktFragmentShaderInterlockBasic.cpp99 bool sampleShading; member
103 return sampleShading || interlock == INT_SAMPLE_ORDERED || interlock == INT_SAMPLE_UNORDERED; in isSampleInterlock()
586 m_data.sampleShading ? VK_TRUE : VK_FALSE, // VkBool32 sampleShadingEnable in iterate()
871 if (c.sampleShading && c.samples == 1) in createBasicTests()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_shader_interlock/
DvktFragmentShaderInterlockBasic.cpp99 bool sampleShading; member
103 return sampleShading || interlock == INT_SAMPLE_ORDERED || interlock == INT_SAMPLE_UNORDERED; in isSampleInterlock()
586 m_data.sampleShading ? VK_TRUE : VK_FALSE, // VkBool32 sampleShadingEnable in iterate()
871 if (c.sampleShading && c.samples == 1) in createBasicTests()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp172 GLfloat sampleShading);
204 GLfloat sampleShading) in SampleShadingRenderCase() argument
215 , m_sampleShading(sampleShading) in SampleShadingRenderCase()
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_QCOM_render_pass_shader_resolve.adoc73 Further, if pname:sampleShading is enabled (explicitly or implicitly) then
DVK_QCOM_render_pass_shader_resolve.txt73 Further, if pname:sampleShading is enabled (explicitly or implicitly) then
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp1020 …seInstance (Context& context, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u…
1032 …seInstance (Context& context, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u… in BuiltinFragCoordMsaaCaseInstance() argument
1036 , m_sampleShading (sampleShading) in BuiltinFragCoordMsaaCaseInstance()
1466 …ame, const char* description, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u…
1478 …ame, const char* description, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u… in BuiltinFragCoordMsaaTestCase() argument
1481 , m_sampleShading (sampleShading) in BuiltinFragCoordMsaaTestCase()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderBuiltinVarTests.cpp1020 …seInstance (Context& context, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u…
1032 …seInstance (Context& context, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u… in BuiltinFragCoordMsaaCaseInstance() argument
1036 , m_sampleShading (sampleShading) in BuiltinFragCoordMsaaCaseInstance()
1466 …ame, const char* description, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u…
1478 …ame, const char* description, VkSampleCountFlagBits sampleCount, bool sampleShading, std::vector<u… in BuiltinFragCoordMsaaTestCase() argument
1481 , m_sampleShading (sampleShading) in BuiltinFragCoordMsaaTestCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp1639 const bool sampleShading = (params.numColorSamples != VK_SAMPLE_COUNT_1_BIT); in drawResolve() local
1647 params.numCoverageSamples, sampleShading, false); in drawResolve()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp1639 const bool sampleShading = (params.numColorSamples != VK_SAMPLE_COUNT_1_BIT); in drawResolve() local
1647 params.numCoverageSamples, sampleShading, false); in drawResolve()
/third_party/vk-gl-cts/external/vulkan-docs/src/chapters/
Dpipelines.adoc3256 a value of pname:pMultisampleState->sampleShading equal ename:VK_TRUE,
3265 pname:pMultisampleState->sampleShading is ename:VK_TRUE, and an element