D | u_simple_shaders.c | 530 bool sample_shading, in util_make_fs_blit_msaa_gen() argument 563 output_semantic, sample_shading ? "DCL SV[0], SAMPLEID\n" : "", in util_make_fs_blit_msaa_gen() 564 conversion_decl, sample_shading ? "MOV TEMP[0].w, SV[0].xxxx\n" : "", in util_make_fs_blit_msaa_gen() 591 bool sample_shading) in util_make_fs_blit_msaa_color() argument 616 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, sample_shading, samp_type, in util_make_fs_blit_msaa_color() 630 bool sample_shading) in util_make_fs_blit_msaa_depth() argument 632 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, sample_shading, "FLOAT", in util_make_fs_blit_msaa_depth() 646 bool sample_shading) in util_make_fs_blit_msaa_stencil() argument 648 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, sample_shading, "UINT", in util_make_fs_blit_msaa_stencil() 664 bool sample_shading) in util_make_fs_blit_msaa_depthstencil() argument [all …]
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