Searched refs:sampler_mask (Results 1 – 10 of 10) sorted by relevance
47 uint16_t sampler_mask; member87 key = samplers_shadow & ps->sampler_mask; in NinePixelShader9_UpdateKey()88 samplers_fetch4 &= ps->sampler_mask; in NinePixelShader9_UpdateKey()92 uint32_t m = ps->sampler_mask; in NinePixelShader9_UpdateKey()103 …assert((ps->byte_code.version < 0x14 && !(ps->sampler_mask & 0xFFF0)) || !(ps->sampler_mask & 0xFF… in NinePixelShader9_UpdateKey()
52 uint8_t sampler_mask; member97 samplers_shadow &= vs->sampler_mask; in NineVertexShader9_UpdateKey()
90 This->sampler_mask = info.sampler_mask; in NinePixelShader9_ctor()
106 This->sampler_mask = info.sampler_mask; in NineVertexShader9_ctor()
668 if ((context->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask) in prepare_vs()699 if ((context->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask) in prepare_ps()996 uint16_t sampler_mask = context->ps ? context->ps->sampler_mask : in update_textures_and_samplers() local997 device->ff.ps->sampler_mask; in update_textures_and_samplers()1000 const uint16_t ps_mask = sampler_mask | context->enabled_samplers_mask_ps; in update_textures_and_samplers()1017 u_foreach_bit(i, sampler_mask & ~context->enabled_samplers_mask_ps) { in update_textures_and_samplers()1046 sampler_mask = context->programmable_vs ? context->vs->sampler_mask : 0; in update_textures_and_samplers()1047 const uint16_t vs_mask = sampler_mask | context->enabled_samplers_mask_vs; in update_textures_and_samplers()1062 u_foreach_bit(i, sampler_mask & ~context->enabled_samplers_mask_vs) { in update_textures_and_samplers()
2269 tx->info->sampler_mask |= m; in DECL_SPECIAL()2550 tx->info->sampler_mask |= 1 << m; in DECL_SPECIAL()2627 tx->info->sampler_mask |= 1 << m; in DECL_SPECIAL()2644 tx->info->sampler_mask |= 1 << m; in DECL_SPECIAL()2673 tx->info->sampler_mask |= 1 << (m + 1); in DECL_SPECIAL()2705 tx->info->sampler_mask |= 1 << (m + 2); in DECL_SPECIAL()2738 tx->info->sampler_mask |= 1 << m; in DECL_SPECIAL()2762 tx->info->sampler_mask |= 1 << m; in DECL_SPECIAL()2841 tx->info->sampler_mask |= 1 << (m + 2); in DECL_SPECIAL()2846 tx->info->sampler_mask |= 1 << (m + 2); in DECL_SPECIAL()[all …]
66 uint16_t sampler_mask; /* out, which samplers are being used */ member
1730 uint8_t sampler_mask = 0; in nine_ff_get_ps() local1770 sampler_mask |= (1 << s); in nine_ff_get_ps()1859 ps->sampler_mask = sampler_mask; in nine_ff_get_ps()
375 void AddSampler(uint32_t sampler_mask,
3945 const unsigned sampler_mask = rebind_mask ? in rebind_buffer() local3948 u_foreach_bit(shader, sampler_mask >> TC_BINDING_SAMPLERVIEW_VS) { in rebind_buffer()