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Searched refs:saved_tes (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h112 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member
472 blitter->saved_tes = sh; in util_blitter_save_tesseval_shader()
Du_blitter.c634 assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR); in blitter_check_saved_vertex_states()
670 pipe->bind_tes_state(pipe, ctx->base.saved_tes); in util_blitter_restore_vertex_states()
672 ctx->base.saved_tes = INVALID_PTR; in util_blitter_restore_vertex_states()