Searched refs:saved_tes (Results 1 – 2 of 2) sorted by relevance
112 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member472 blitter->saved_tes = sh; in util_blitter_save_tesseval_shader()
634 assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR); in blitter_check_saved_vertex_states()670 pipe->bind_tes_state(pipe, ctx->base.saved_tes); in util_blitter_restore_vertex_states()672 ctx->base.saved_tes = INVALID_PTR; in util_blitter_restore_vertex_states()