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Searched refs:saved_vs (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_blitter.h112 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member
452 blitter->saved_vs = vs; in util_blitter_save_vertex_shader()
Du_blitter.c188 ctx->base.saved_vs = INVALID_PTR; in util_blitter_create()
631 assert(ctx->base.saved_vs != INVALID_PTR); in blitter_check_saved_vertex_states()
659 pipe->bind_vs_state(pipe, ctx->base.saved_vs); in util_blitter_restore_vertex_states()
660 ctx->base.saved_vs = INVALID_PTR; in util_blitter_restore_vertex_states()
/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_cmdstream.c3519 struct panfrost_shader_variants *saved_vs = ctx->shader[PIPE_SHADER_VERTEX]; in panfrost_launch_xfb() local
3572 ctx->shader[PIPE_SHADER_VERTEX] = saved_vs; in panfrost_launch_xfb()