Searched refs:scratch_needed (Results 1 – 1 of 1) sorted by relevance
468 uint64_t scratch_bo_size, scratch_needed; in si_setup_compute_scratch_buffer() local470 …scratch_needed = sctx->max_seen_compute_scratch_bytes_per_wave * sctx->screen->info.max_scratch_wa… in si_setup_compute_scratch_buffer()474 if (scratch_bo_size < scratch_needed) { in si_setup_compute_scratch_buffer()482 scratch_needed, sctx->screen->info.pte_fragment_size); in si_setup_compute_scratch_buffer()488 if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) { in si_setup_compute_scratch_buffer()