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Searched refs:setBuiltins (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelProgram.hpp34 …virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet …
DPixelRoutine.hpp47 …virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet …
DPixelProgram.cpp70 void PixelProgram::setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const Sampl… in setBuiltins() function in sw::PixelProgram
DPixelRoutine.cpp237 setBuiltins(x, y, unclampedZ, w, cMask, samples); in quad()
/third_party/python/Modules/
D_lsprof.c641 setBuiltins(ProfilerObject *pObj, int nvalue) in setBuiltins() function
670 if (setSubcalls(self, subcalls) < 0 || setBuiltins(self, builtins) < 0) { in profiler_enable()
774 if (setSubcalls(pObj, subcalls) < 0 || setBuiltins(pObj, builtins) < 0) in profiler_init()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.hpp45 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
DPixelPipeline.hpp30 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
DPixelProgram.hpp32 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
DPixelProgram.cpp57 void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelProgram
DPixelPipeline.cpp23 void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelPipeline
DPixelRoutine.cpp191 setBuiltins(x, y, z, w); in quad()