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Searched refs:setDepthStencilState (Results 1 – 25 of 28) sorted by relevance

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/third_party/flutter/skia/src/gpu/mtl/
DGrMtlPipelineState.mm121 this->setDepthStencilState(renderCmdEncoder);
192 void GrMtlPipelineState::setDepthStencilState(id<MTLRenderCommandEncoder> renderCmdEncoder) { function
205 [renderCmdEncoder setDepthStencilState:state->mtlDepthStencil()];
DGrMtlPipelineState.h106 void setDepthStencilState(id<MTLRenderCommandEncoder> renderCmdEncoder);
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineState.mm122 this->setDepthStencilState(renderCmdEncoder);
178 void GrMtlPipelineState::setDepthStencilState(GrMtlRenderCommandEncoder* renderCmdEncoder) { function
197 renderCmdEncoder->setDepthStencilState(state->mtlDepthStencil());
DGrMtlRenderCommandEncoder.h162 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState() function
164 [fCommandEncoder setDepthStencilState:depthStencilState]; in setDepthStencilState()
DGrMtlPipelineState.h93 void setDepthStencilState(GrMtlRenderCommandEncoder* renderCmdEncoder);
/third_party/skia/experimental/graphite/src/mtl/
DMtlRenderCommandEncoder.h166 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState() function
168 [(*fCommandEncoder) setDepthStencilState:depthStencilState]; in setDepthStencilState()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp887 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in swizzleTexture()
1006 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyTexture()
1102 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in copyDepth()
1731 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in resolveDepth()
1904 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in resolveStencil()
DPixelTransfer11.cpp211 stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF); in copyBufferToTexture()
DClear11.cpp712 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
DStateManager11.h281 void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
DSwapChain11.cpp872 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyOffscreenToBackbuffer()
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp883 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in swizzleTexture()
1002 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyTexture()
1098 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in copyDepth()
1735 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in resolveDepth()
1908 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in resolveStencil()
DPixelTransfer11.cpp210 stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF); in copyBufferToTexture()
DStateManager11.h261 void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
DClear11.cpp714 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
DSwapChain11.cpp854 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyOffscreenToBackbuffer()
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm366 // call setDepthStencilState() for a given render pipeline in CommandEncoder, in order to
DCommandBufferMTL.mm817 [encoder setDepthStencilState:lastPipeline->GetMTLDepthStencilState()];
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_command_buffer.h336 RenderCommandEncoder &setDepthStencilState(id<MTLDepthStencilState> state);
Dmtl_command_buffer.mm119 [encoder setDepthStencilState:state];
1367 RenderCommandEncoder &RenderCommandEncoder::setDepthStencilState(id<MTLDepthStencilState> state)
Dmtl_render_utils.mm1329 cmdEncoder->setDepthStencilState(dsState).setStencilRefVal(params.clearStencil.value());
1539 cmdEncoder->setDepthStencilState(
1776 cmdEncoder->setDepthStencilState(contextMtl->getDisplay()->getStateCache().getDepthStencilState(
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm400 // call setDepthStencilState() for a given render pipeline in CommandEncoder, in order
DCommandBufferMTL.mm1405 [encoder setDepthStencilState:newPipeline->GetMTLDepthStencilState()];
/third_party/flutter/skia/third_party/externals/imgui/examples/
Dimgui_impl_metal.mm412 [commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState];
/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_metal.mm423 [commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState];

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