/third_party/flutter/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 121 this->setDepthStencilState(renderCmdEncoder); 192 void GrMtlPipelineState::setDepthStencilState(id<MTLRenderCommandEncoder> renderCmdEncoder) { function 205 [renderCmdEncoder setDepthStencilState:state->mtlDepthStencil()];
|
D | GrMtlPipelineState.h | 106 void setDepthStencilState(id<MTLRenderCommandEncoder> renderCmdEncoder);
|
/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineState.mm | 122 this->setDepthStencilState(renderCmdEncoder); 178 void GrMtlPipelineState::setDepthStencilState(GrMtlRenderCommandEncoder* renderCmdEncoder) { function 197 renderCmdEncoder->setDepthStencilState(state->mtlDepthStencil());
|
D | GrMtlRenderCommandEncoder.h | 162 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState() function 164 [fCommandEncoder setDepthStencilState:depthStencilState]; in setDepthStencilState()
|
D | GrMtlPipelineState.h | 93 void setDepthStencilState(GrMtlRenderCommandEncoder* renderCmdEncoder);
|
/third_party/skia/experimental/graphite/src/mtl/ |
D | MtlRenderCommandEncoder.h | 166 void setDepthStencilState(id<MTLDepthStencilState> depthStencilState) { in setDepthStencilState() function 168 [(*fCommandEncoder) setDepthStencilState:depthStencilState]; in setDepthStencilState()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 887 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in swizzleTexture() 1006 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyTexture() 1102 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in copyDepth() 1731 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in resolveDepth() 1904 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in resolveStencil()
|
D | PixelTransfer11.cpp | 211 stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF); in copyBufferToTexture()
|
D | Clear11.cpp | 712 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
|
D | StateManager11.h | 281 void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
|
D | SwapChain11.cpp | 872 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyOffscreenToBackbuffer()
|
/third_party/flutter/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Blit11.cpp | 883 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in swizzleTexture() 1002 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyTexture() 1098 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in copyDepth() 1735 stateManager->setDepthStencilState(&mDepthStencilState, 0xFFFFFFFF); in resolveDepth() 1908 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in resolveStencil()
|
D | PixelTransfer11.cpp | 210 stateManager->setDepthStencilState(&mCopyDepthStencilState, 0xFFFFFFFF); in copyBufferToTexture()
|
D | StateManager11.h | 261 void setDepthStencilState(const d3d11::DepthStencilState *depthStencilState, UINT stencilRef);
|
D | Clear11.cpp | 714 stateManager->setDepthStencilState(dsState, stencilValue); in clearFramebuffer()
|
D | SwapChain11.cpp | 854 stateManager->setDepthStencilState(nullptr, 0xFFFFFFFF); in copyOffscreenToBackbuffer()
|
/third_party/flutter/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 366 // call setDepthStencilState() for a given render pipeline in CommandEncoder, in order to
|
D | CommandBufferMTL.mm | 817 [encoder setDepthStencilState:lastPipeline->GetMTLDepthStencilState()];
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | mtl_command_buffer.h | 336 RenderCommandEncoder &setDepthStencilState(id<MTLDepthStencilState> state);
|
D | mtl_command_buffer.mm | 119 [encoder setDepthStencilState:state]; 1367 RenderCommandEncoder &RenderCommandEncoder::setDepthStencilState(id<MTLDepthStencilState> state)
|
D | mtl_render_utils.mm | 1329 cmdEncoder->setDepthStencilState(dsState).setStencilRefVal(params.clearStencil.value()); 1539 cmdEncoder->setDepthStencilState( 1776 cmdEncoder->setDepthStencilState(contextMtl->getDisplay()->getStateCache().getDepthStencilState(
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 400 // call setDepthStencilState() for a given render pipeline in CommandEncoder, in order
|
D | CommandBufferMTL.mm | 1405 [encoder setDepthStencilState:newPipeline->GetMTLDepthStencilState()];
|
/third_party/flutter/skia/third_party/externals/imgui/examples/ |
D | imgui_impl_metal.mm | 412 [commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState];
|
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_metal.mm | 423 [commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState];
|