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Searched refs:setEntryPointName (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp111 intermediate.setEntryPointName("main"); in CreateParseContext()
1804 intermediate->setEntryPointName(entryPoint); in setEntryPoint()
Dlocalintermediate.h450 void setEntryPointName(const char* ep) in setEntryPointName() function