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Searched refs:setFlattenUniformArrays (Results 1 – 5 of 5) sorted by relevance

/third_party/glslang/gtests/
DTestFixture.h232 shader.setFlattenUniformArrays(flattenUniformArrays);
312 shader.setFlattenUniformArrays(flattenUniformArrays); in compileLinkIoMap()
/third_party/glslang/glslang/Public/
DShaderLang.h501 GLSLANG_EXPORT void setFlattenUniformArrays(bool flatten);
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1892 void TShader::setFlattenUniformArrays(bool flatten) { intermediate->setFlattenUniformArrays(fla… in setFlattenUniformArrays() function in glslang::TShader
Dlocalintermediate.h716 void setFlattenUniformArrays(bool flatten) in setFlattenUniformArrays() function
/third_party/glslang/StandAlone/
DStandAlone.cpp1379 shader->setFlattenUniformArrays((Options & EOptionFlattenUniformArrays) != 0); in CompileAndLinkShaderUnits()