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Searched refs:setGlobalUniformBinding (Results 1 – 4 of 4) sorted by relevance

/third_party/glslang/glslang/Public/
DShaderLang.h511 GLSLANG_EXPORT void setGlobalUniformBinding(unsigned int binding);
/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1884 void TShader::setGlobalUniformBinding(unsigned int binding) { intermediate->setGlobalUniformBinding in setGlobalUniformBinding() function in glslang::TShader
Dlocalintermediate.h578 void setGlobalUniformBinding(unsigned int binding) { globalUniformBlockBinding = binding; } in setGlobalUniformBinding() function
/third_party/glslang/StandAlone/
DStandAlone.cpp1372 shader->setGlobalUniformBinding(globalUniformBinding); in CompileAndLinkShaderUnits()